Tuesday, September 23, 2014

How the VFX Wizards Brought Distant Galaxies to Life in Cosmos


If there was one reason to remake Carl Sagan's Cosmos almost 34 years after it originally aired, it was to take advantage of the leaps and bounds made in visual effects over the past three decades. It allowed the folks at BUF, and other VFX shops, to use cutting-edge computer graphics to give us glimpses of the universe we'd never be able to see in person.


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